*Merchant Character Generation
The original 76 Patrons became a lifeline for many Games Masters during Traveller campaigns
and a variant terrain type
Look alive
This book updates the story through the current expansion of the CCG arc
Chilling Tales GURPS - GURPS World War II *Merchant Character GenerationSeven GRIPPING SETTINGS. Haunted graveyards, manors, and tombs, a bardic library with an unexpected room, ancient catacombs, and an entire town turned to dark terror. Seven TERRIFYING CHARACTERS. Deadly and unexpected foes: a vampire who walks in the sun and laughs at clerics, a mummy whose touch turn living flesh water, and a fearsome host of others: a darkling, a vassalich, a ghost, fiends, golems, a graveyard elemental, and a mad scientist. Seven